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  • {{:Infobox:Worker robot cargo size (research)}} It is directly related to [[Inserter capacity bonus (research)|inserter item stack size bonus]] and behaves in the same way.
    1 KB (172 words) - 07:09, 9 May 2019
  • {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.
    3 KB (268 words) - 19:27, 12 April 2024
  • {{:Infobox:Inserter capacity bonus (research)}} '''Inserter capacity bonus''' research increases the ''stack size'' for [[inserters]], i.e. the number of items th
    4 KB (596 words) - 08:48, 18 September 2020
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. * Crafting capability increased from 2 to unlimited recipe ingredients.
    2 KB (227 words) - 02:33, 13 March 2022
  • ...be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs. ...{{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • :[[File:Recipe.PNG|center|upright=2|thumb]] [[File:CoalConveyor.PNG|center|upright=2|thumb]]
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. name = "physical-projectile-damage-2",
    7 KB (971 words) - 10:43, 21 September 2023
  • || You must place the train on a track to complete achievement, building it alone isn't enough. ...example, it requires only first 6 levels of [[physical projectile damage (research)|physical projectile damage]]). The achievement's condition is checked when
    7 KB (866 words) - 09:59, 5 March 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...бні (наприклад, потрібні лише перші 6 рівнів [[physical projectile damage (research)/uk|вогнепальне ушкодження]]). Стан досягне | {{Achievement|it-stinks-and-they-dont-like-it}}
    10 KB (206 words) - 07:10, 18 June 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Removed the iron working research
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed crash in multiplayer that could happen when 2 people are editing the same train schedule. ([https://forums.factorio.com/2 ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023

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