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  • #REDIRECT [[Archive:Alien technology (research)]]
    49 bytes (5 words) - 10:16, 26 April 2024
  • #REDIRECT [[Archive:Alien technology (research)/zh]]
    52 bytes (6 words) - 10:19, 26 April 2024
  • ...ct alien}} || {{imagelink|alien-technology|Alien technology/fr|Technologie Alien}} |- * Laissez de la place pour alimenter les labos en fournitures bleues et alien pour la suite.
    2 KB (288 words) - 14:42, 8 April 2022
  • ...alien-artifact|1|alien_artifact/nl}} || {{imagelink|alien-technology|Alien technology (research)/nl|Buitenaardse technologie}} |- * Let place for feeding blue and alien-science pack into the labs from below!
    3 KB (359 words) - 12:22, 28 February 2019
  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in
    6 KB (935 words) - 19:21, 13 November 2023
  • | Prints info about the alien evolution factor. ...ng the [[map editor]] by shift clicking the "start research" button on the technology GUI.
    35 KB (5,017 words) - 18:05, 7 April 2024
  • ...mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be ...st few biter attacks, but will quickly be insufficient against the growing alien forces.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...led with sparse vegetation and deposits of coal. They are home to leafless alien trees, presumably a source of wood. They are relatively free of cliffs and ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023