User:AceMcCloud/Main view: Difference between revisions

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[[File:MainViewSwitch01.jpg|thumb|Main view (Switch)]]
The main/default view includes the following elements:
The main/default view includes the following elements:


* Research progress bar (upper right corner)
* Research progress bar (upper right corner)
* Neighborhood map (upper right, below research process bar)
* Mini-map (upper right, below research process bar)
* Character armor and weapon status (lower left)
* Character armor and weapon status (lower left)
* Character (centered)
* Character (centered)
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* Cursor
* Cursor


'''Switch special note''': Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.
'''Switch special note''': Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. The cursor behaves exactly like a mouse cursor in that its position does not change, even when moving between screens/views - which can be awkward. It is possible, for example, to move items from one location to another by moving only the cursor.


This view may also include:
This view may also include:
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)
* Item information box - if the cursor is on an object, a summary box will be displayed below the mini-map


== Cursor Range ==
== Cursor Range ==
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object '''not''' within range, it will be marked with a red frame. If the item is within range, it will be marked with a yellow or white frame.
The distance between the cursor and the character affects the player's ability to perform certain actions. Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). See below.
 
== Frame markings ==
* If the cursor is on an object '''not''' within range, it will be marked with a red frame
* If the item is within range, it will be marked with a yellow frame
* If an item is part of or connected to the power grid, objects that are electrically connected to it will be marked with a blue frame
* If an item is part of an assembly chain, objects that are connected to it or that it connects to will be marked with a white frame, and red arrows will show the flow direction.




TODO: play with characterless mode, which can be set in the map editor.
TODO: play with characterless mode, which can be set in the map editor.

Revision as of 15:44, 7 June 2023

Main view (Switch)

The main/default view includes the following elements:

  • Research progress bar (upper right corner)
  • Mini-map (upper right, below research process bar)
  • Character armor and weapon status (lower left)
  • Character (centered)
  • Whatever items are within the game field of view
  • Cursor

Switch special note: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. The cursor behaves exactly like a mouse cursor in that its position does not change, even when moving between screens/views - which can be awkward. It is possible, for example, to move items from one location to another by moving only the cursor.

This view may also include:

  • Crafting queue for the player (bottom, just to the right of the armor and weapon status)
  • Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)
  • Item information box - if the cursor is on an object, a summary box will be displayed below the mini-map

Cursor Range

The distance between the cursor and the character affects the player's ability to perform certain actions. Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). See below.

Frame markings

  • If the cursor is on an object not within range, it will be marked with a red frame
  • If the item is within range, it will be marked with a yellow frame
  • If an item is part of or connected to the power grid, objects that are electrically connected to it will be marked with a blue frame
  • If an item is part of an assembly chain, objects that are connected to it or that it connects to will be marked with a white frame, and red arrows will show the flow direction.


TODO: play with characterless mode, which can be set in the map editor.