User:AceMcCloud/Main view: Difference between revisions

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m (AceMcCloud moved page User:AceMcCloud/Switch default view to User:AceMcCloud/Main view: Views are mostly the same between Steam and Switch)
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On the Nintendo Switch, the default view includes the following elements:
The main/default view includes the following elements:


* Research progress bar (upper right corner)
* Research progress bar (upper right corner)
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* Character armor and weapon status (lower left)
* Character armor and weapon status (lower left)
* Character (centered)
* Character (centered)
* Action cursor (normally a cross-hair style, moved by the right joystick)
* Whatever items are within the game field of view
* Whatever items are within the game field of view
* Cursor
'''Switch special note''': Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.


This view may also include:
This view may also include:
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)
* Crafting queue for the player (bottom, just to the right of the armor and weapon status)
* Shortcut hints - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)
* Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)


== Cursor Range ==
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object '''not''' within range, it will be marked with a red frame. If the item is within range, but has a warning condition (no power), it will be marked with a yellow frame. If it is in range and does not have a warning condition, it will be marked with a white frame.




Question: On the Switch, can god mode be turned on, or are Switch screenshots always going to have the character visible?
TODO: play with characterless mode, which can be set in the map editor.

Revision as of 16:18, 5 June 2023

The main/default view includes the following elements:

  • Research progress bar (upper right corner)
  • Neighborhood map (upper right, below research process bar)
  • Character armor and weapon status (lower left)
  • Character (centered)
  • Whatever items are within the game field of view
  • Cursor

Switch special note: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.

This view may also include:

  • Crafting queue for the player (bottom, just to the right of the armor and weapon status)
  • Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)

Cursor Range

Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object not within range, it will be marked with a red frame. If the item is within range, but has a warning condition (no power), it will be marked with a yellow frame. If it is in range and does not have a warning condition, it will be marked with a white frame.


TODO: play with characterless mode, which can be set in the map editor.