Types/WorkingVisualisation: Difference between revisions

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(0.17.69)
(0.18.31: hr mining drill)
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=== render_layer ===
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
'''Type''': [[Types/RenderLayer]]
'''Default''': "object"
=== fadeout ===
'''Type''': [[Types/bool]]
'''Default''': false
=== synced_fadeout ===
'''Type''': [[Types/bool]]
'''Default''': false
=== constant_speed ===
'''Type''': [[Types/bool]]
'''Default''': false
Whether the animations are always played at the same speed, not adjusted to the machine speed.
=== always_draw ===
'''Type''': [[Types/bool]]
'''Default''': false
=== animated_shift ===
'''Type''': [[Types/bool]]
'''Default''': false
=== align_to_waypoint ===
'''Type''': [[Types/bool]]
'''Default''': false
=== secondary_draw_order ===
'''Type''': [[Types/int8]]
=== draw_as_sprite ===
'''Type''': [[Types/bool]]
'''Default''': true
=== draw_as_light ===
'''Type''': [[Types/bool]]
'''Default''': false


=== light ===
=== light ===
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'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Either "primary", "secondary", "tertiary", "quaternary" or "none".
Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by [[Prototype/CraftingMachine]].


=== fadeout ===
=== apply_tint ===
'''Type''': [[Types/bool]]
'''Type''': [[Types/string]]
 
'''Default''': false
 
=== constant_speed ===
'''Type''': [[Types/bool]]
 
'''Default''': false


Whether the animations are always played at the same speed, not adjusted to the machine speed.
Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by [[Prototype/MiningDrill]].


=== north_animation ===
=== north_animation ===

Revision as of 11:23, 22 July 2020

Used by crafting machines to display different graphics when the machine is running.

Optional properties

render_layer

Type: Types/RenderLayer

Default: "object"

fadeout

Type: Types/bool

Default: false

synced_fadeout

Type: Types/bool

Default: false

constant_speed

Type: Types/bool

Default: false

Whether the animations are always played at the same speed, not adjusted to the machine speed.

always_draw

Type: Types/bool

Default: false

animated_shift

Type: Types/bool

Default: false

align_to_waypoint

Type: Types/bool

Default: false

secondary_draw_order

Type: Types/int8

draw_as_sprite

Type: Types/bool

Default: true

draw_as_light

Type: Types/bool

Default: false

light

Type: Types/LightDefinition

effect

Type: Types/string

Either "flicker", "uranium-glow" or "none".

apply_recipe_tint

Type: Types/string

Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by Prototype/CraftingMachine.

apply_tint

Type: Types/string

Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by Prototype/MiningDrill.

north_animation

Type: Types/Animation

Either these animations for the directions are loaded, or animation and the positions for the directions are loaded.

west_animation

Type: Types/Animation

south_animation

Type: Types/Animation

east_animation

Type: Types/Animation

animation

Type: Types/Animation

Either this and the below positions are loaded, or the animation properties for each direction are loaded.

north_position

Type: Types/vector

west_position

Type: Types/vector

south_position

Type: Types/vector

east_position

Type: Types/vector