Types/UnitAISettings

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Revision as of 16:46, 9 April 2019 by Bilka (talk | contribs) (Created page with "Used by Prototype/Unit. == Optional properties == === destroy_when_commands_fail === '''Type''': Types/bool '''Default''': false If enabled, units that repeatedly...")
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Used by Prototype/Unit.

Optional properties

destroy_when_commands_fail

Type: Types/bool

Default: false

If enabled, units that repeatedly fail to succeed at commands will be destroyed.

allow_try_return_to_spawner

Type: Types/bool

Default: false

If enabled, units that have nothing else to do will attempt to return to a spawner.

do_separation

Type: Types/bool

Default: true

If enabled, units will try to separate themselves from nearby friendly units.

path_resolution_modifier

Type: Types/int8

Default: 0

Must be between -8 and 8.