Types/TileTransitions

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Revision as of 19:28, 7 August 2019 by Bilka (talk | contribs) (0.17)
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Basics

Used for tile graphics.

Mandatory properties

side

Type: Types/RotatedAnimation

This or side_mask needs to be specified if empty_transitions is not false.

side_mask

Type: Types/RotatedAnimation

This or side needs to be specified if empty_transitions is not false.

inner_corner

Type: Types/RotatedAnimation

This or inner_corner_mask needs to be specified if empty_transitions is not false.

inner_corner_mask

Type: Types/RotatedAnimation

This or inner_corner needs to be specified if empty_transitions is not false.

outer_corner

Type: Types/RotatedAnimation

This or outer_corner_mask needs to be specified if empty_transitions is not false.

outer_corner_mask

Type: Types/RotatedAnimation

This or outer_corner needs to be specified if empty_transitions is not false.

Optional properties

empty_transitions

Type: Types/bool

Default: false

side_background

Type: Types/RotatedAnimation

side_weights

Type: Types/table of Types/float

inner_corner_background

Type: Types/RotatedAnimation

inner_corner_weights

Type: Types/table of Types/float

outer_corner_background

Type: Types/RotatedAnimation

outer_corner_weights

Type: Types/table of Types/float

u_transition

Type: Types/RotatedAnimation

u_transition_mask

Type: Types/RotatedAnimation

u_transition_background

Type: Types/RotatedAnimation

u_transition_weights

Type: Types/table of Types/float

o_transition

Type: Types/Animation

o_transition_mask

Type: Types/Animation

o_transition_background

Type: Types/Animation

water_patch

Type: Types/Sprite

layer

Type: Types/uint8

background_layer_group

Type: Types/string

One of "zero", "water", "water-overlay", "ground" and "top".

background_layer_offset

Type: Types/int8

Default: 0

offset_background_layer_by_tile_layer

Type: Types/bool

Default: false