Types/TileSprite: Difference between revisions

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(Created page with "Used by Prototype/Tile. == Mandatory properties == === count === '''Type''': Types/uint32 Frame count. === picture === '''Type''': Types/FileName == Optional...")
 
(→‎line_length: updated line_length description)
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=== line_length ===
=== line_length ===
'''Type''': [[Types/uint32]]
'''Type''': [[Types/uint32]]
'''Default''': 0
Once the specified number of pictures is loaded, other pictures are loaded on other line.
This is to allow having longer animations in matrix, to input files with too high width.
The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards.
0 means that all the pictures are in one horizontal line.

Revision as of 15:54, 7 April 2022

Used by Prototype/Tile.

Mandatory properties

count

Type: Types/uint32

Frame count.

picture

Type: Types/FileName

Optional properties

hr_version

Type: Types/TileSprite

If this property exists and high resolution sprites are turned on, its contents are used to load the tile sprite.

scale

Type: Types/float

Default: 1

x

Type: Types/SpriteSizeType

Default: 0

Horizontal position of the sprite in the source file in pixels.

y

Type: Types/SpriteSizeType

Default: 0

Vertical position of the sprite in the source file in pixels.

line_length

Type: Types/uint32

Default: 0

Once the specified number of pictures is loaded, other pictures are loaded on other line. This is to allow having longer animations in matrix, to input files with too high width. The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards. 0 means that all the pictures are in one horizontal line.