Types/SpiderVehicleGraphicsSet: Difference between revisions

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(1.1: autopilot_destination_queue_on_map_visualisation, autopilot_destination_queue_on_map_visualisation, autopilot_path_visualisation_line_width,autopilot_path_visualisation_on_map_line_width added)
(Add eye_light and light_positions explanations.)
Line 34: Line 34:
=== eye_light ===
=== eye_light ===
'''Type''': [[Types/LightDefinition|LightDefinition]]
'''Type''': [[Types/LightDefinition|LightDefinition]]
Placed in multiple positions, as determined by [[#light_positions]].


=== autopilot_destination_on_map_visualisation ===
=== autopilot_destination_on_map_visualisation ===
Line 59: Line 61:
=== light_positions ===
=== light_positions ===
'''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]]
'''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]]
Defines where each [[#eyelight]] is placed. One array per eye and each array should contain one position per body direction.

Revision as of 19:56, 6 January 2022

Used to specify the graphics for Prototype/SpiderVehicle.

Optional properties

base_animation

Type: RotatedAnimation

shadow_base_animation

Type: RotatedAnimation

animation

Type: RotatedAnimation

shadow_animation

Type: RotatedAnimation

base_render_layer

Type: RenderLayer

Default: "higher-object-under"

render_layer

Type: RenderLayer

Default: "wires-above"

autopilot_destination_visualisation_render_layer

Type: RenderLayer

Default: "object"

light

Type: LightDefinition

eye_light

Type: LightDefinition

Placed in multiple positions, as determined by #light_positions.

autopilot_destination_on_map_visualisation

Type: Animation

autopilot_destination_queue_on_map_visualisation

Type: Animation

autopilot_destination_visualisation

Type: Animation

autopilot_destination_queue_visualisation

Type: Animation

autopilot_path_visualisation_line_width

Type: float

Default: 0.125

autopilot_path_visualisation_on_map_line_width

Type: float

Default: 2.0

light_positions

Type: array of array of vector

Defines where each #eyelight is placed. One array per eye and each array should contain one position per body direction.