Types/RenderLayer: Difference between revisions

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(0.16)
(0.16.20)
Line 14: Line 14:
* building-smoke
* building-smoke
* decorative
* decorative
<!-- * ground_patch
* ground-patch
* ground_patch_higher
* ground-patch-higher
* ground_patch_higher2 -->
* ground-patch-higher2
* remnants
* remnants
* floor
* floor
Line 39: Line 39:
* smoke
* smoke
* air-object
* air-object
<!-- * air-entity-info-con -->
* air-entity-info-icon
* light-effect
* light-effect
* selection-box
* selection-box

Revision as of 18:54, 26 January 2018

The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • ground-patch
  • ground-patch-higher
  • ground-patch-higher2
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-icon
  • light-effect
  • selection-box
  • collision-selection-box
  • arrow
  • cursor