Types/RenderLayer: Difference between revisions

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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.


The order of acceptable values from lowest to highest
The value is specified as [[Types/string]]


The order of acceptable values from lowest to highest:
* tile
* tile
* tile-transition
* tile-transition

Revision as of 11:41, 15 March 2014

The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • tile
  • tile-transition
  • resource
  • decorative
  • remnants
  • floor
  • transport-belt-endings
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • object
  • higher-object-above
  • higher-object-under
  • wires
  • lower-radius-visualization
  • radius-visualization
  • entity-info-icon
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-con
  • light-effect
  • selection-box
  • arrow
  • cursor