Types/ItemProductPrototype: Difference between revisions

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(→‎Optional properties: documented clamping)
(same for amount)
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Mandatory when using numbered keys (an array).
Mandatory when using numbered keys (an array).
If set to 0, the game will use 1 internally.


=== probability ===
=== probability ===

Revision as of 12:25, 19 May 2019

An item product definition for a Prototype/Recipe. Its loading is triggered by the type of a Types/ProductPrototype being "item". It can be specified as a table with named or numbered keys, but not a mix of both.

Mandatory properties

name or 1

Type: Types/string

The name of a Prototype/Item.

Optional properties

amount or 2

Type: Types/uint16

Mandatory when using numbered keys (an array).

If set to 0, the game will use 1 internally.

probability

Type: Types/double

Default: 1

amount_min

Type: Types/uint16

Mandatory if amount is not specified and named keys are being used.

If set to 0, the game will use 1 internally.

amount_max

Type: Types/uint16

Mandatory if amount is not specified and named keys are being used.

If set to a number that is less than amount_min, the game will use amount_min internally.

catalyst_amount

Type: Types/uint16

Default: 0

See also