Types/ItemProductPrototype: Difference between revisions
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Mandatory if <code>amount</code> is not specified and named keys are being used. | Mandatory if <code>amount</code> is not specified and named keys are being used. | ||
If set to 0, the game will use 1 internally. | |||
=== amount_max === | === amount_max === | ||
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Mandatory if <code>amount</code> is not specified and named keys are being used. | Mandatory if <code>amount</code> is not specified and named keys are being used. | ||
If set to a number that is less than <code>amount_min</code>, the game will use <code>amount_min</code> internally. | |||
=== catalyst_amount === | === catalyst_amount === |
Revision as of 12:19, 19 May 2019
An item product definition for a Prototype/Recipe. Its loading is triggered by the type
of a Types/ProductPrototype being "item". It can be specified as a table with named or numbered keys, but not a mix of both.
Mandatory properties
name or 1
Type: Types/string
The name of a Prototype/Item.
Optional properties
amount or 2
Type: Types/uint16
Mandatory when using numbered keys (an array).
probability
Type: Types/double
Default: 1
amount_min
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
If set to 0, the game will use 1 internally.
amount_max
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
If set to a number that is less than amount_min
, the game will use amount_min
internally.
catalyst_amount
Type: Types/uint16
Default: 0