Tutorial:Quick start guide/zh

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游戏开始

你刚安装好Factorio,通过了教程任务。接下来该干什么呢?不要急请看下去。

开始你的游戏

进入游戏后你会看到主菜单。 左键单击“开始游戏”,然后单击“新游戏”,出现地图生成引擎窗口。默认设置适合新手开始游戏。

World generator

You can fiddle with whatever you want to make the world generate how you want to. Some things make the game easier while others make it harder.

Each resource type, along with enemy bases, is controlled by 3 values: frequency, size and richness. Frequency relates to how often you will see a vein of each resource within the game world, size relates to how many tiles each of the veins will cover, whilst richness relates to how much of the resource each tile will produce before running out.

For an easier experience for beginners, place iron ore, copper ore, stone, coal and crude oil onto very high under frequency and very good under richness. This will ensure you have plenty of resources available, and that you will not have to venture far from the starting area to find resources. Also, place the size value of enemy bases onto very small to lower the number of enemies.

If you want to know more on the world generator, read this article.

Peaceful mode

If you want to enjoy the building and not be bothered by enemies, check the "peaceful mode" option. The enemies will still spawn, but they'll stay where they are until you go to them.

Once you have decided press generate, and you will get dumped into a new world, awaiting your prowess.

Useful Key Bindings

While all the keys and key combinations can be found in the controls of the game option, a lot of people tend not to look there, so here are the essentials. Game/Keyboard bindings Please refer to the Game/Keyboard bindings to know more about the keybindings and how to configure them.

The very first moments

Resources

Make sure that you have these four resources close to your spawn location. You want

within a reasonable proximity of each other; the farther apart they are, the harder it will be to use them together.

If your spawn area doesn't hold one of these resources, or they are too scarce or too far apart, simply hit the Escape key and choose "Restart."

Later we will also need

and eventually

Factorio uses these 6 basic resources. Everything is made out of them.

Craft a pickaxe

Go towards whichever resource you choose and hold right click. This will give you a small progress bar at the bottom, which when complete will give you some of those resources. You might find that chopping trees and mining ores manually is really slow. If you look at your character, he's just bashing at them with a stick! How about a tool upgrade? Press E to open up your inventory and the crafting menu. Select the gears tab up the top for "Production", and left click on the iron pickaxe in there. This will increase your mining speed by a significant amount.

Placing mines and furnaces

You begin your journey with a humble Stone Furnace and a Burner Mining Drill. What do we do with these? First of all, you should place your drill on the edge of an iron deposit, facing towards a Furnace.

You can change the direction of the Drill by either pressing "R" before you place it, or after by hovering over it with the mouse and pressing "R". The little yellow arrow shows where the mined iron ore will come out. You want the Furnace to be in front of that arrow, so that the drill automatically inputs into the furnace. You should get something like this.

SimpleOre.PNG

Remember to press "ALT" to activate the detailed view. This makes it easier to see what is inputting what into where.

Feeding with fuel

Great! But what does the big flashing red symbol mean? Well, there isn't any Fuel in the drill or the furnace.

You can power them with either Wood or Coal. To collect them, you'll need to cut trees or mine coal, with right click.

Assuming that you now have a pickaxe and have found some fuel, it's about time we went and made the furnace and drill start working for you. By left clicking on the furnace or drill, their interface will open.

Interface.PNG

To place your fuel into the machine, simply left click it to pick it up and left click again to put it into the fuel slot.

If you want to split a stack in half, so that your furnace and drill can both get half of your fuel, right click the stack in your inventory and then place it in the fuel slot. Easy as that! Now both of your machines should be running and automatically making you some iron plates! Try also CTRL-left click: this will feed half of the stack you're holding into the machine.

You can use an identical setup for copper ore to get copper plates.

Production upgrade!

You know what's better than iron plates? More iron plates! Why don't we go ahead and get them?

You'll need to craft some extra drills. If you hover over drill in the crafting menu, you'll see two lists of materials. The first list shows the components needed to make the drill; the second one at the very bottom of the tooltip window shows the raw resources needed to craft it. Unlike other games, you do not need to create the pre-requisite items before you select the item you want to make. All required items are crafted for you. You can see this process happening on the bottom left of the screen, where your Crafting Queue is. You can also queue up more crafting orders, as long as you have the necessary materials on you, and they'll get carried out one after the other.

Recipe.PNG

Now that you can afford some extra drill and furnaces, you should automate the acquisition of both coal and stone. These are easy to set up and work essentially the same as the iron setup. For Coal, you can have two drills facing each other: they'll run on the coal they get fed by their partner and you can collect the surplus.

Don't forget that you can collect resources from machines without opening their inventories, with CTRL-LMB. You might also want to activate the detailed view, by pressing the ALT key once. You can deactivate it by pressing ALT again.


SimpleCoal.PNG


And for stone you can have the drill output directly into a chest.

Once this is all setup up, you will probably want to make it go faster. Set up more drills with furnaces for the iron, setup some for copper and maybe lay more drills on the coal to cover for the extra coal production. In the early game, the most used resource is iron, so you'll probably need twice as many miners on iron than copper, if not more. But expect copper to become more and more important the more you mess with electricity and electronics!

More automation

Ok great, so now you have 4 or so furnaces making iron, a couple making copper, some stone production and a good amount of coal production. But you know what really sucks? having to run the coal around to all your other machines, right? Well let's automate that too! Conveyor belts and inserters are the way of the future! The output slots on the drill can also output onto conveyor belts to be transported to your other machines.


CoalConveyor.PNG


Now that we can take our coal to other places with no effort, we just need a way to input the coal into those machine. This is what Inserters are for. You can use burner inserters as a cheap way to move items from anything to anything. You can move object from the ground, chests, machines and put them wherever you want. Burner Inserters themselves require coal to run though, which makes this a little counter intuitive to have to fuel them instead of the machines you are trying to fuel anyway. Here is a small example of inserters working. Notice that the flat line is where the inserters will pick up from, and the arrow is where they will place the item.


SimpleOreProcessing.PNG


Ok great, so now we know how to automatically mine things and then how to automatically move things from one place to another, and then to place said items into machine or out of machines.

Next up we want to get some electricity so that we can have inserters that run of that instead of fuel.

Electrical power

Electricity. This is where things start to get interesting. We're going to need a single offshore pump, some boilers and a steam turbine. These are really simple to set up, they just require twenty-some iron plates and 5 stone per boiler. The offshore pump goes in the water and needs no power to run. From there, you can either use pipes to transport the water to boilers, or you can run boilers straight from the pump. Boilers allow water to flow through them just like pipes do, except they also heat the water along the way and cannot be used as corners. The pipes or the boilers then connect to the middle of the short side of the steam engine. Make sure you connect it in the right place or it won't work. Moreover, steam engines allow water to run through them just like boilers, so you can have as many turbines as you want connected in a row. Here is a small example.


SimpleGeneratorSetup.png


Now you need to use power poles to carry power to your machines. Place some down so that their coverage area (the blue square) overlaps each turbine in at least one square. If they are going to connect, the machines that use power will be shown with a blue outline around their edges.

If the turbine is producing power but nothing is using it, it'll show a yellow flashing icon: right now it's showing because we don't have electric machines yet!


LonelyTurbine.PNG


Your power setup can look however you want it to look. A great method is to have a line of boilers that supply a certain amount of turbines with hot water, and then you can use transport belts to bring coal to them for inserters to place inside them so that your electricity is always running.

The most often used setup is 1 offshore pump, 14 boilers and 10 steam engines. This is due to this being the best ratio between the 3 of them. 1 pump produces enough water for 10 engine, and the 14 boilers is sufficient to heat the water for that many. The example above is easily expanded into this efficient design. But hey, this game is all about experimentation and for you to be able to find ways to do your own things! So get to it, and show off your own unique designs!


Here's my personal favourite setup. Even easier to power when medium powerpoles are available.


Using this power is as simple as creating a machine that runs on electricity and placing a power pole close enough to it that the blue square touches the machine, just like you have to do at the power plant with the engines. Make sure that there is a line of power poles that actually connect to your power plant.

Now that power is explained, we need to increase our resource production.

However, if you want detailed info on your power production/consumption, you can check the Detailed Electric Network Info, opened by clicking on any powerpole.