In other languages: Čeština Deutsch Français 日本語 Nederlands Polski Português, Brasil Русский Українська 简体中文

Turret: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
Line 37: Line 37:
| '''Prerequisites''' || {{icontech|laser-turrets||Laser turrets}}
| '''Prerequisites''' || {{icontech|laser-turrets||Laser turrets}}
|-
|-
| '''Recipe:''' || {{icon|time icon|20|time}} + {{icon|steel-bar|20|Steel bar}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} => {{icon|laser-turret|1|Laser turret}}
| '''Recipe:''' || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} => {{icon|laser-turret|1|Laser turret}}
|-
|-
| '''Total raw:''' || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-bar|20|Steel bar}} {{icon|battery|12|Battery}}
| '''Total raw:''' || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}
|-
|-
| '''Health:''' || 1000  
| '''Health:''' || 1000  

Revision as of 10:58, 13 March 2016

Turrets are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.


Gun Turrets

Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Gun turrets deal double damage per shot as compared to the man-portable pistol and submachine gun, but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from regular and 48.4 damage from piercing bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.

Prerequisites
Recipe: +++
Time icon.png
10
=>
Total raw: +
Health: 400
Damage Based on ammunition damage (Physical)
Shooting speed 10 shots/second
Damage bonus 100%
Range: 17
Ammunition:
Upgrades:

Laser Turrets

Laser turrets are an advanced defense building with a longer range, good damage and use electricity to operate (and when idle). Dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.

Prerequisites
Recipe:
Time icon.png
20
+ + +
Battery.png
12
=>
Total raw:
Time icon.png
45
Battery.png
12
Health: 1000
Max power: 2.4 MW (electric)
Energy consumption on standby 6 kW
Damage 20 (Laser)
Shooting speed 3 shots/second
Range: 25
Upgrades:

See also