In other languages: Čeština Deutsch Français 日本語 Nederlands Polski Português, Brasil Русский Українська 简体中文

Turret: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(rm unnecessary rule)
(→‎Gun Turrets: spelling; just "piercing", not "armor piercing")
Line 6: Line 6:
== Gun Turrets ==
== Gun Turrets ==


Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by [[inserters]] and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided [[piercing rounds magazine]] they can potentially deal more damage than laser turrets ([http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread]) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with armor-piercing bullets. An armor piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter/spitter than a laser shot does.
Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by [[inserters]] and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided [[piercing rounds magazine]] they can potentially deal more damage than laser turrets ([http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread]) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with piercing bullets. A piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter/spitter than a laser shot does.


{| class="wikitable"
{| class="wikitable"
Line 17: Line 17:
| '''Health:''' || 400  
| '''Health:''' || 400  
|-
|-
| '''Damage''' || Based on ammunation damage (Physical)
| '''Damage''' || Based on ammunition damage (Physical)
|-
|-
| '''Shooting speed''' || 10
| '''Shooting speed''' || 10

Revision as of 21:09, 4 March 2016

Turrets are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.


Gun Turrets

Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by inserters and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided piercing rounds magazine they can potentially deal more damage than laser turrets (see thread) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with piercing bullets. A piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter/spitter than a laser shot does.

Prerequisites
Recipe: +++
Time icon.png
10
=>
Total raw: +
Health: 400
Damage Based on ammunition damage (Physical)
Shooting speed 10
Damage bonus 100%
Range: 17
Ammunition:

Laser Turrets

Laser turrets are an advanced defense building with a longer range, good damage and use electricity to operate (and when idle). Dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets.

Prerequisites
Recipe:
Time icon.png
20
+ + +
Battery.png
12
=>
Total raw:
Time icon.png
45
Battery.png
12
Health: 1000
Max power: 2.4 MW (electric)
Energy consumption on standby 6 kW
Damage 20 (Laser)
Shooting speed 3
Range: 25

See also