Time: Difference between revisions

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(Created page with "Time in Factorio has three components: * real time - the time you sit before your computer * game time - this is measured in Game-ticks or Game-seconds. * game speed ...")
 
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Time in Factorio has three components:


Time in Factorio can mean different things:
* crafting time - the time the [[Character]] needs to craft an item in seconds. For other devices this is multiplied with some handicap or bonus ([[Modules]])
* real time - the time you sit before your computer
* real time - the time you sit before your computer
* game time - this is measured in [[Game-tick]]s or [[Game-second]]s.
* game time - this is measured in [[Game-tick]]s or [[Game-second]]s.
* game speed factor - the factor which is used to multiply real time to achive game time
* game speed factor - the factor which is used to multiply real time to achive game time.


Real time and game time is normally equal, so the factor is normally 1.
Real time and game time is normally equal, so the factor is normally 1.


This is also influenced by the speed of your CPU. If your computer us too slow, the game time automatically decreases to the needed amount, which results in stuttering gameplay.
This is also influenced by the speed of your CPU. If your computer us too slow, the game time automatically decreases to the needed amount, which results in stuttering gameplay.

Revision as of 01:25, 9 January 2014

Time in Factorio can mean different things:

  • crafting time - the time the Character needs to craft an item in seconds. For other devices this is multiplied with some handicap or bonus (Modules)
  • real time - the time you sit before your computer
  • game time - this is measured in Game-ticks or Game-seconds.
  • game speed factor - the factor which is used to multiply real time to achive game time.

Real time and game time is normally equal, so the factor is normally 1.

This is also influenced by the speed of your CPU. If your computer us too slow, the game time automatically decreases to the needed amount, which results in stuttering gameplay.