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  • ...e at the bottom of the screen, appearing to the right of the [[quickbar]]. Icons can be hidden and their order can be changed. == Available icons ==
    2 KB (321 words) - 17:56, 13 December 2022
  • ...icon</code> and <code>icon_size</code> have to be specified. If both <code>icons</code> and <code>icon</code> are defined, <code>icon</code> is ignored. === icons ===
    4 KB (535 words) - 10:42, 21 September 2023
  • Data of one icon "layer" for the <code>icons</code> property of the [[Types/IconSpecification]]. Mandatory if <code>icon_size</code> is not specified outside of <code>icons</code>. The size of the square icon, in pixels, e.g. 32 for a 32px by 32px
    3 KB (488 words) - 10:42, 21 September 2023
  • ...cluding missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition. ...the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions
    3 KB (459 words) - 19:15, 24 September 2023
  • A tintable icon sprite. Uses <code>icon_tintables</code> instead of <code>icons</code> and <code>icon_tintable</code> instead of <code>icon</code>. Inside A tintable icon mask. Uses <code>icon_tintable_masks</code> instead of <code>icons</code> and <code>icon_tintable_mask</code> instead of <code>icon</code>. In
    2 KB (263 words) - 10:43, 21 September 2023
  • * Update icons }}
    816 bytes (88 words) - 16:55, 29 October 2021
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi ...ook less uniform on belts etc. For inventory icons and similar, <code>icon/icons</code> will be used. Maximum number of variations is 16.
    6 KB (746 words) - 10:43, 21 September 2023
  • * Update icons }}
    810 bytes (93 words) - 16:56, 29 October 2021
  • === icons, icon, icon_size (IconSpecification) === == Defaults for the icons ==
    8 KB (906 words) - 10:42, 21 September 2023
  • * New icons}}
    775 bytes (108 words) - 19:06, 11 December 2020
  • * May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons] ...s://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
    5 KB (670 words) - 10:49, 27 August 2023
  • * New icons}}
    910 bytes (125 words) - 01:10, 22 October 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    1 KB (157 words) - 10:43, 21 September 2023
  • filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png", filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
    5 KB (655 words) - 10:43, 21 September 2023
  • ...e. The player can add more items to the selection by clicking the resource icons. To return to the default view there is a button in the upper right part of
    2 KB (404 words) - 18:01, 13 December 2022
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific icon = "__base__/graphics/icons/fluid/water.png",
    3 KB (465 words) - 10:43, 21 September 2023
  • ...ound sprite. Uses <code>icon_color_indicator_masks</code> instead of <code>icons</code> and <code>icon_color_indicator_mask</code> instead of <code>icon</co
    1 KB (214 words) - 10:43, 21 September 2023
  • * New high resolution icons for all items.
    1 KB (174 words) - 04:19, 3 November 2022
  • icon = "__core__/graphics/icons/mip/ghost-entity.png",
    2 KB (221 words) - 10:43, 21 September 2023
  • icon = "__base__/graphics/icons/fish.png",
    2 KB (198 words) - 10:43, 21 September 2023

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