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- System name: average ms/minimum ms/maximum ms ...ines matters, not their speed. Fewer but faster machines (with beacons and modules) will cost less than many slow machines.9 KB (1,540 words) - 11:41, 1 March 2024
- * Player <> entity transfer now ignores modules only when the entity has module inventory. * Fixed beacons stopping working when the modules where removed and re*inserted ([https://forums.factorio.com/14275 more]).100 KB (14,717 words) - 14:46, 24 September 2023