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  • {{:Infobox:Alien technology (research)}} ...ket damage]] technology as well as the first of [[Rocket shooting speed]]. It is also a component in [[Power armor MK2]] and [[Discharge defense]].
    389 bytes (53 words) - 10:16, 26 April 2024
  • ...mobilism''' is the first technology speeding up travel for long distances. It enables crafting [[car]]s.
    226 bytes (25 words) - 11:10, 9 October 2023
  • :As [[Automation (research)|Automation]] is the first technology available, this is the first available crafting machine. Is it significant to note that this is the first automatic crafting machine altog
    1 KB (206 words) - 12:58, 7 April 2019
  • ...wiki.factorio.com/index.php?title=Template:Technology/parsing/doc Template:Technology/parsing/doc] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Template:Technology/parsing/doc 1]
    10 KB (1,431 words) - 12:00, 22 March 2024
  • ...5 years i will have my 5 A-Levels ( English , German , Maths , Information Technology and catholic Religion ). I found Factorio 2 years ago and finally decided to buy it a few weeks ago.
    542 bytes (95 words) - 21:21, 28 October 2017
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • ...ause I don't have any good laptops, but I will also play on Switch - since it is also a mobile device. ...thought processes work. I have used Windows machines for work, and I hated it.
    762 bytes (140 words) - 16:14, 9 June 2023
  • ...ds long distances via [[belt transport system|belts]] or [[cargo wagon]]s. It is also a prerequisite for researching [[Fluid wagon (research)|fluid wagon
    652 bytes (93 words) - 00:19, 17 September 2020
  • ...lization. I also have a Idle Factorio mod in the works (but don't plan on it).
    315 bytes (53 words) - 16:34, 15 April 2017
  • ...gateway for [[Technologies#Infinite_technologies|infinite technologies]]. It allows the player to obtain [[space science pack]]s by launching a rocket w
    377 bytes (51 words) - 12:49, 29 June 2020
  • ...s will make it easier to go back to an earlier version or to compare it to it. I hope you will read this in time. ...e wiki :) Have you seen what I'm trying to do to the Template:Technology ? It's working quite good already. btw, please end your message with <nowiki>~~~
    2 KB (390 words) - 19:40, 4 September 2017
  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in
    6 KB (935 words) - 19:21, 13 November 2023
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...ed of the [[Fast inserter]], it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. ...tack inserter still has higher throughput than a [[fast inserter]] because it swings back and forth less often. The throughput from [[Inserters#Chest_to_
    2 KB (285 words) - 08:17, 6 February 2023
  • ...ar armor equipment. For the intermediate product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ditor mode.]]Factorio includes a fully featured map editor. You can access it by selecting "Map editor" on the Factorio main menu, or by using the consol The "None" mode is the default editor mode when opening the map editor. It works very similar to the normal game, mostly providing additional utilitie
    6 KB (993 words) - 17:54, 24 September 2023
  • Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.
    1 KB (185 words) - 14:26, 27 October 2021
  • long name so I'll often call it just HCG hereafter. download and play with right now! It has extensive
    3 KB (385 words) - 20:42, 13 November 2023
  • It is directly related to [[Inserter capacity bonus (research)|inserter item s ! Technology !! Cost !! Effects !! Cumulative <br/>effect
    1 KB (172 words) - 07:09, 9 May 2019

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