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- ...b|right|Science packs put into the front lab will be passed to labs behind it.]]4 KB (455 words) - 11:45, 5 February 2021
- ...b|right|Science packs put into the front lab will be passed to labs behind it.]] '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is requ4 KB (562 words) - 15:25, 20 June 2023
- ...like iron working and the latest follower robot techs at first glance. And it can be a bit hard to follow all the lines exactly. [[User:Teurlinx|Teurlinx ...- e.g. Speed module 1 & speed module 1 (research) - I suggest we merge the research page with the page for the item. I don't see a good reason to have the curr2 KB (289 words) - 16:26, 27 November 2019
- ...xisting buildings' capabilities. They are expensive, require appropriate [[research]], and are produced slowly, but can eventually greatly improve the efficien *For more products per second a speed module should be used.9 KB (1,363 words) - 08:41, 5 August 2021
- {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.2 KB (243 words) - 09:13, 17 August 2021
- ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.1 KB (151 words) - 14:24, 5 February 2024
- ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.6 KB (935 words) - 19:21, 13 November 2023
- == Mining speed formula == Mining speed / Mining time = Production rate (in resource/sec)4 KB (513 words) - 20:28, 14 February 2024
- ...ience") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum1 KB (179 words) - 15:35, 16 September 2019
- (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / 採掘時間 = 生産レート ...of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second4 KB (268 words) - 08:19, 12 May 2024
- ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum2 KB (278 words) - 23:21, 17 September 2020
- ...lity modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]]. * +30% crafting speed4 KB (597 words) - 15:26, 6 December 2023
- ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...he infobox if expensive-recipe doesn't exist but expensive-total-raw does. It then shows the normal recipe and the expensive total raw in the expensive t9 KB (1,341 words) - 19:38, 9 October 2019
- ...ence") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum2 KB (224 words) - 15:35, 16 September 2019
- '''テクノロジー'''は[[lab/ja|研究所]]で[[science pack/ja|サイエンスパック]]を使って[[Research/ja|研究]]することができます。 すべてのテクノロジーは、研究に必要なサイエンスパックの種類に対し一定量のサイエンスパックが必要です。例えば[[Logistics (research)/ja|物流学]]テクノロジーでは、研究のためにテクノロジ10 KB (1,323 words) - 15:19, 22 January 2021
- '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.12 KB (1,611 words) - 13:30, 29 May 2023
- ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing12 KB (1,690 words) - 18:59, 24 September 2023
- ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])4 KB (511 words) - 17:58, 9 June 2023
- ...chine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.)10 KB (1,521 words) - 09:43, 28 April 2023
- {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.3 KB (357 words) - 17:26, 6 August 2021