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  • ...선택하고 피해를 받은 원하는 시설을 {{Keybinding|lmb}}으로 회복할 수 있다. 또한 [[construction robot/ko|건설 로봇]]에 의해 사용될 수 있다. * 보통의 시설을 수리 시에는 드릴 사운드가 나오지만 [[stone wall/ko|돌 벽]] 수리 시에는 망치 사운드가 나온다.
    950 bytes (25 words) - 04:12, 14 August 2018
  • |[https://wiki.factorio.com/index.php?title=Fluid%20system/ko Fluid system/ko] ...s://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Fluid%20system/ko 121]
    105 KB (14,529 words) - 13:40, 13 May 2024
  • '''회로 네트워크'''는 [[Red wire/ko|빨간색 전선]] 혹은 [[Green wire/ko|초록색 전선]]으로 구성되며 이 전선을 기반으로 하여 특 ...the amount of items or fluids they contain or other data definable by the player. Each amount is broadcast as a numeric value on a 'channel' corresponding t
    17 KB (2,079 words) - 18:11, 21 March 2018
  • |[https://wiki.factorio.com/index.php?title=Player/de Player/de] |[https://wiki.factorio.com/index.php?title=Player/fr Player/fr]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | Player augmentation = 플레이어 제공 | Produce 500 [[processing unit]]s per hour. = 시간당 500 개의 [[Processing unit/ko|처리 유닛]]을 생산하세요.
    32 KB (1,984 words) - 14:29, 25 November 2022
  • ...e’s no ''asymmetrical'' I/O in Factorio where you would load a file on one player’s computer or the server. It’s a decision to limit the “desync surfac # '''Using local variables.''' When a player loads (save data + script files), he starts with values from code. If you i
    12 KB (1,989 words) - 03:01, 27 April 2024
  • ...orio.com/index.php?title=File:Player%20logistic%20gui.png&redirect=no File:Player logistic gui.png] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/File:Player%20logistic%20gui.png 5]
    169 KB (24,989 words) - 11:00, 10 May 2024