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  • .../nowiki>Flag|''Language code''|link=''Page to link to''|size=''Size of the flag''}}</code> This template creates a flag for a specific country.
    2 KB (335 words) - 17:07, 13 October 2023
  • | de = Deutsch -->| class=flag<!--
    3 KB (244 words) - 17:08, 13 October 2023
  • Shows a flag if a translated page with the given suffix exists, otherwise shows <code><n Input: Given language code, for example <code>de</code>; <code>en</code> for English
    628 bytes (89 words) - 12:12, 27 August 2023
  • * [[Template:Flag]] * [[Template:Flag/doc]]
    6 KB (985 words) - 12:29, 29 September 2023
  • ...mode. Furthermore, entities can be selected to change their force. The red flag that can be placed with this editor mode changes the spawn location of that ...the map, including decoratives and tiles, or to clone single entities. To de-select the clone source area/entity or set an entity as the source entity,
    6 KB (993 words) - 17:54, 24 September 2023
  • ...is standard. Please note that any languages that are not listed [[Template:Flag|here]] are not reachable when translated (won't show up as a language the p
    11 KB (1,943 words) - 19:16, 20 July 2022
  • ...s entity to correct location on the grid when it doesn't have the off-grid flag. * Added Entity prototype flag "not-flammable", it prevents entities from catching fire.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Green coral is affected by poison capsule (breaths*air flag is included). ...sn't allow to place and edit character anymore. Instead a spawn point (red flag) can be put on map.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Added allow_in_replay flag into LuaGameScript::take_screenshot. ([https://forums.factorio.com/75272 mo * Fixed that leaving the window while entity is selected didn't de-select the entity.
    237 KB (33,800 words) - 14:47, 24 September 2023