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  • They are mostly used in the beginning of the game where the player has no resources to set up drills to automatic * Removed pickaxes and replaced them with research effects.}}
    1 KB (175 words) - 10:17, 26 April 2024
  • * [[Beginning Research]] * [[Research]]
    2 KB (291 words) - 13:06, 6 March 2018
  • ...magelink|Advanced oil processing}}<br>(requires [[Advanced oil processing (research)]]) | {{imagelink|Coal liquefaction}}<br>(requires [[Coal liquefaction (research)]])
    2 KB (335 words) - 08:41, 3 July 2023
  • No prior [[research]] is required and it is available from the beginning of the game. ! scope="col" | Required [[research|technologies]]
    3 KB (338 words) - 14:52, 7 October 2022
  • * [[Beginning Research|Forschen]] * [[Research|Forschung]]
    3 KB (358 words) - 13:06, 6 March 2018
  • ...ode]] where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or [[Multiplayer]] mode A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they re
    4 KB (682 words) - 18:26, 24 February 2020
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c At the beginning of the scenario (and every respawn) each player receives:
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...t the planet). It's something that's already in use in its own form in the research and item pages here. As for the FFFs I didn't mean to list all FFFs that ha ...lso unnecessary, as a quick overview of the version can just be put at the beginning of the page. Our current plan is to create a page for every major version,
    5 KB (821 words) - 12:27, 2 March 2020
  • ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.) ...lueprint. This allows the player to keep using the same blueprints as they research progressively better entities. As upgrade planners can also downgrade entit
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ch connected to the quickbar; the player can access all quickbars from the beginning of the game.
    8 KB (1,218 words) - 11:36, 30 May 2023
  • == Research icons == ...ally adding the new ranks of research bonuses (e.g. [[Mining productivity (research)]] but have hit a snag with the icons. once we hit double figures, the tex
    25 KB (4,045 words) - 19:40, 19 October 2023
  • * Fixed bug with big biters appearing in the beginning on maps created in map editor. * Removed accumulator research and requirement from the 2nd beta level.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...phs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest ...a|Electric system]] didn't mentioned [[Steam turbine]] or [[Nuclear power (research)]].
    106 KB (17,521 words) - 10:42, 27 February 2024