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- '''Portable solar panels''' are the basic power generating units for [[modular armor]] and the [[spidertron]]. They p ...out of combat, but are nearly useless for [[personal laser defense]] or [[exoskeleton]], even with a large number of [[Battery|batteries]].1 KB (185 words) - 02:51, 15 August 2020
- ...nnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs an == Starting equipment ==8 KB (1,165 words) - 13:29, 16 December 2023
- == {{Prototype page|active-defense-equipment}} == * discharge-defense-equipment84 KB (4,767 words) - 20:37, 13 November 2023
- <!--== Equipment == ### A traduire ...urability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.13 KB (1,997 words) - 15:37, 3 February 2022
- == Basic example scripts == Add a powerful armor with equipment and some tools for construction:35 KB (5,000 words) - 13:18, 29 April 2024
- * Fixed the wrong positioning of bottom to left basic transport belt. * Distractor basic damaged increased: 2.5->3.5 and time to live increased 30s->45s.25 KB (3,880 words) - 14:48, 24 September 2023
- * Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increas * More effective logistic robot speed upgrades (25% of basic speed cumulative)18 KB (2,681 words) - 14:48, 24 September 2023
- [[File:Equipment slots.png|thumb|right|1: O slot para a picareta. 2: O slot de armadura. 3: ...game, however early in the game the player will only have access to simple basic armor.11 KB (1,759 words) - 17:28, 26 November 2020
- * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/ * Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. ([https://forums.factorio.com/28419 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Removed unused "energy consumption" from the roboport equipment. ([https://forums.factorio.com/49678 more]) * Fixed that the fluid wagon wouldn't show the equipment grid when one was added through mods. ([https://forums.factorio.com/48167 m132 KB (18,979 words) - 14:46, 24 September 2023
- ...crash when changing the force of an offline player with personal roboport equipment. ([https://forums.factorio.com/25417 more]) * Fixed that the energy progress bar was missing on personal roboport equipment. ([https://forums.factorio.com/18263 more])100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed PvP config import would always append the default item and equipment lists. ([https://forums.factorio.com/77925 more]) * Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited237 KB (33,800 words) - 14:47, 24 September 2023