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  • * [[Prototype/RailRemnants]] '''rail-remnants''' ...d from it. So by default, the corpse starts fading about 15 seconds before it gets removed.
    4 KB (553 words) - 10:42, 21 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • * "rail-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed crash when mining rail signal before the train.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fix of rail not providing direction. * Enabled loading of saves with corrupted rail segments setup from 0.4.x versions
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ** [[Prototype/RailRemnants]] '''rail-remnants''' *** [[Prototype/Rail]] <abstract>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...e> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values: * <code>"gate-over-rail-build"</code> is loaded as a [[#GateOverRailBuildTipTrigger|GateOverRailBui
    10 KB (1,070 words) - 10:42, 21 September 2023
  • ...he locomotive itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as w ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • * [[Prototype/RailPlanner]] '''rail-planner''' ...can be overwritten by specifying <code>localised_name</code> on this item, it will be used instead.
    6 KB (746 words) - 10:43, 21 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...ctual point where a wire is connected to. Contains information about where it is connected to. | Whether this rail signal can be closed by circuit_condition.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • || The locomotive must be placed on [[rail]]s, not just crafted. ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy
    7 KB (875 words) - 15:58, 5 May 2024

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