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  • * 아이템을 땅이나 [[Transport belts|운송 벨트]]에서 '''집거나''', [[Chests|저장소]], [[furnac [[Transport belts|운송 벨트]]에는 아이템을 이동시킬 수 있는 두개의
    18 KB (1,716 words) - 10:37, 25 February 2021
  • {{DISPLAYTITLE:What Transport for which case?|noerror}} ...d [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has a
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items | {{Imagelink|Transport belt}}
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...place the chosen item in the player's hand if available in the inventory. It can also be configured to provide a [[ghost]] of any item the player is not ...e. The toolbelt also functioned as inventory space; the quickbar does not. It contains links to items regardless of whether they are in the player's inve
    8 KB (1,218 words) - 11:36, 30 May 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...s also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • * Player lost one item when right clicked on full stack, now it does nothing. * Belt to ground cannot be fast replaced with the belt to ground of the same type but different rotation.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...pny do transportowania przedmiotów. System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy trans ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustow
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Backpressure : What a machine, usually a belt segment or inserter, experiences when delivery stalls because its target is
    18 KB (2,917 words) - 19:00, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over la Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ;Belt balancer : Esta é uma configuração de esteiras que equilibra vários est ;Belt compression : Este termo refere-se a garantir que todos os itens em uma est
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ed that item created by game.createentity didn't start moving on transport belt. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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