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  • ...ntity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all. name = "crude-oil",
    2 KB (345 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...used to produce power will result in a net profit of power at the cost of oil. ==== Light oil and petroleum gas into solid fuel ====
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel. ...o connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). ...il}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}
    12 KB (1,934 words) - 14:07, 15 April 2024
  • {{Achievement|you-are-doing-it-right}} | {{imagelink|Pumpjack}} || Pobiera {{L|Crude oil|Ropę naftową}} z {{L|Oil field}}.
    8 KB (1,113 words) - 13:24, 29 March 2018
  • ...y decrease it's yield, requiring the need travel further to find even more oil. Also note that the game can be completed with enemies disabled completely ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ven resources: [[Coal|coal]], [[Copper ore|copper-ore]], [[Crude oil|crude-oil]], [[Enemies|enemy-base]], [[Iron ore|iron-ore]], [[Stone|stone]], and [[Ur ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • * [[Crude oil/zh|原油]] We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory. |leaves the game paused if it was paused when saved. By default the game is unpaused when a benchmark sta
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...y decrease it's yield, requiring the need travel further to find even more oil. Also note that the game can be completed with enemies disabled completely ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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