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This page provides a browsing interface for finding all values of a property and a given page. Other available search interfaces include the property search, and the ask query builder.
List of results
- Prototype/FireFlame#add fuel cooldown +
- Prototype/FireFlame#burnt patch alpha default +
- Prototype/FireFlame#burnt patch alpha variations +
- Prototype/FireFlame#burnt patch lifetime +
- Prototype/FireFlame#burnt patch pictures +
- Prototype/FireFlame#damage multiplier decrease per tick +
- Prototype/FireFlame#damage multiplier increase per added fuel +
- Prototype/FireFlame#damage per tick +
- Prototype/FireFlame#delay between initial flames +
- Prototype/FireFlame#fade in duration +
- Prototype/FireFlame#fade out duration +
- Prototype/FireFlame#flame alpha +
- Prototype/FireFlame#flame alpha deviation +
- Prototype/FireFlame#initial flame count +
- Prototype/FireFlame#initial lifetime +
- Prototype/FireFlame#initial render layer +
- Prototype/FireFlame#lifetime increase by +
- Prototype/FireFlame#lifetime increase cooldown +
- Prototype/FireFlame#light +
- Prototype/FireFlame#limit overlapping particles +
- Prototype/FireFlame#maximum damage multiplier +
- Prototype/FireFlame#maximum lifetime +
- Prototype/FireFlame#maximum spread count +
- Prototype/FireFlame#on damage tick effect +
- Prototype/FireFlame#on fuel added action +
- Prototype/FireFlame#particle alpha +
- Prototype/FireFlame#particle alpha blend duration +
- Prototype/FireFlame#particle alpha deviation +
- Prototype/FireFlame#pictures +
- Prototype/FireFlame#render layer +
- Prototype/FireFlame#secondary picture fade out duration +
- Prototype/FireFlame#secondary picture fade out start +
- Prototype/FireFlame#secondary pictures +
- Prototype/FireFlame#secondary render layer +
- Prototype/FireFlame#small tree fire pictures +
- Prototype/FireFlame#smoke +
- Prototype/FireFlame#smoke fade in duration +
- Prototype/FireFlame#smoke fade out duration +
- Prototype/FireFlame#smoke source pictures +
- Prototype/FireFlame#spawn entity +
- Prototype/FireFlame#spread delay +
- Prototype/FireFlame#spread delay deviation +
- Prototype/FireFlame#tree dying factor +
- Prototype/FireFlame#uses alternative behavior +