Robotic network: Difference between revisions

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(Created page with "The robotic network was introduced with v0.8.0, which also added the Repair packs and Repair robots. Roboports are the base of the robotic network. They cover an ...")
 
(Merged into logistic network)
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The robotic network was introduced with v0.8.0, which also added the [[Repair pack]]s and [[Repair robot]]s.
#REDIRECT[[Logistic network]]
 
[[Roboport]]s are the base of the robotic network. They cover an area of 50x50 [[Tile|tiles]] and if placed near enough together, they are connected and build one big robotic network. [[Robots]] can fly inside this network to every point covered by the roboports. Roboports are expensive in both: the crafting and the need for power.
 
The amount of robots per network is limited:
* the roboports don't have unlimited space.
* flying robots need energy and the refilling points are limited.
 
So the number of bots in a network depends on these factors:
* number of roboports
* the average distance between the roboports (density)
* the form of the robotic network/placement of the ports
* average distance the logistic bots fly between [[Logistic network/Chests]]
* how much damage the repair robots must repair
* number of bots flying
* number of bots stored in roboports
 
As a rule of thumb between 50-100 bots per roboport is possible. Robots running out of energy don't move anymore (link to discussion in forum).
 
== [[Logistic network]] ==
 
The area covered by a robotic network is identical to a [[Logistic network]]. All [[Logistics network/Chests]] inside a robotic network are connected and build one [[Logistic network]]. Imagine the logistic chests send their containments to the roboports.
 
See [[Logistic network]].
 
== [[Repair]] ==
 
All broken entities will be repaired with [[Repair pack]]s by the [[Repair robot]]s. Destroyed entities will be replaced, if they are available in the same logistic network.
 
See [[Repair]].

Latest revision as of 15:16, 16 July 2019

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