Research

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Revision as of 14:11, 4 October 2014 by FatMcK (talk | contribs) (added missing techs, moved obsolet techs)
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Basics

  • Research is performed in Labs.
  • Every technology has a certain amount of units that are needed for it to be researched, the logistics 1 technology in the example requires 20 units.
  • Every unit requires a certain combination of science packs, these have to be created and transported into the lab before it can start the research.
  • When the laboratory has all the needed ingredients, it starts researching one unit, the time to research the unit varies from technology to technology.
  • The more laboratories are researching at the same time, the shorter time it takes to get all the units required.


File:Techlist.png

Res.png Example of research


Automation

For the new player, the basic red research pack will be the first bigger item they try crafting by hand only to realise how slow it is. The idea to automate production of the red science packs (and their insertion into the labs) will occur and grow to automate the green and blue too.

This process forms a good part of the early/mid game to establish a reasonable progression speed through the tech tree.

File:Red.JPG

Technology tree

Note: This is the technology of version 0.6 or lower, and a bit outdated.

We recommend to look into this thread for a more or less actual version of this tree.


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Technologies

Technologies A - D
Advanced electronics 1 |- Advanced electronics 2 |- Advanced material processing 1 |- Advanced material processing 2 |- Advanced oil processing |-
Alien-technology.png
Alien technology |-
Armor crafting 1 |- Armor crafting 2 |- Armor crafting 3 |- Automated construction |- Automated rail transportation |- Automation 1 |- Automation 2 |- Automation 3 |- Automobilism |- Basic exoskeleton equipment (research) |-
Battery.png
Battery |-
Battery equipment |- Battery equipment MK2 |- Bullet damage |- Bullet shooting speed |- Character logistic slots |- Combat robot damage |- Combat robotics 2 |- Combat robotics 3 |- Combat robotics |- Construction robotics |- Discharge defense (research) |-
Technologies E - L
Effectivity module 1 |- Effectivity module 2 |- Effectivity module 3 |- Effect transmission |- Electric energy accumulators |- Electric energy distribution 1 |- Electric energy distribution 2 |- Electric engine |- Electronics |- Energy shield equipment |- Energy shield MK2 equipment |- Engine |- Explosive rocketry |- Explosives |- Flamethrower (research) |- Flammables |- Fluid handling |- Flight |- Follower robot count |- Gun turret damage |- Inserter item stack size |- Lab efficiency |- Land mines |- Laser |- Laser turret damage |- Laser turret shooting speed |- Laser turrets |- Logistic robotics |- Logistic robot speed |- Logistic robot cargo |- Logistic system |- Logistics 1 |- Logistics 2 |- Logistics 3 |-
Technologies M - Z
Military 1 |- Military 2 |- Military 3 |- Military 4 |- Module |- Night vision equipment |- Oil processing |- Optics |- Personal laser defense (research) |- Plastics |- Portable fusion reactor (research) |- Portable solar panel (research) |- Power armor (research) |- Power armor 2 |- Productivity module 1 |- Productivity module 2 |- Productivity module 3 |- Rail signals |-
Railway.png
Railway |-
Robotics |- Rocket damage |-
Rocket-defense.png
Rocket defense (research) |-
Rocketry |- Rocket shooting speed |- Shotgun shell damage |- Shotgun shell shooting speed |- Solar energy |- Speed module 1 |- Speed module 2 |- Speed module 3 |- Steel processing |-
Sulfur.png
Sulfur |-
Toolbelt |- Turrets |-

Obsolete technologies

This is a list of obsolete technologies that got removed.

Advanced chemistry Chemistry Iron working