Prototype/Tutorial: Difference between revisions

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(This doesnt inherit from prototype... isnt that great?)
(This doesnt inherit from prototype... isnt that great?)
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The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.
The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.
== Mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[Prototype]].
 
=== type ===
'''Type''': [[Types/string]]
 
Must be "tutorial".
 
=== name ===
'''Type''': [[Types/string]]
 
Name of the tutorial.
 
=== order ===
'''Type''': [[Types/Order]]


=== icon ===
=== icon ===
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== Optional properties ==
== Optional properties ==
Inherits all properties from [[Prototype]].
''Either technology, build_entity, or craft_item has to exist.''
''Either technology, build_entity, or craft_item has to exist.''
=== technology ===
=== technology ===

Revision as of 16:13, 5 February 2018

Basics

The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.

Mandatory properties

type

Type: Types/string

Must be "tutorial".

name

Type: Types/string

Name of the tutorial.

order

Type: Types/Order

icon

Type: Types/FileName

icon_size

Type: Types/uint

The size of the square icon, in pixels, e.g. 32 for a 32px by 32px icon.

scenario

Type: Types/string

Name of the folder for this tutorial in the tutorials folder.

Optional properties

Either technology, build_entity, or craft_item has to exist.

technology

Type: Types/string

Name of the technology that unlocks/triggers this tutorial when it is researched.

build_entity

Type: Types/string

Name of the entity that unlocks/triggers this tutorial when it is built.

craft_item

Type: Types/string

Name of the item that unlocks/triggers this tutorial when it is crafted.

localised_name

Type: Types/LocalisedString

localised_description

Type: Types/LocalisedString

dependencies

Type: Types/table of Types/string

Names of the tutorials this one depends on. If those are not unlcoked yet, the tutorial will show in a different color in the tutorial gui.

related_items

Type: Types/table of Types/string

Items that are related to this tutorial, are shown below the tutorial icon in the tutorial list.

Example

{
    type = "tutorial",
    name = "trains-basics",
    scenario = "trains-basics",
    order = "d[trains]-a[basic-train]",
    technology = "railway",
    icon = "__base__/graphics/technology/railway.png",
    icon_size = 128,
    related_items = {"rail", "locomotive"}
  },