Prototype/TileGhost

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Revision as of 11:20, 25 June 2018 by Bilka (talk | contribs) (Created page with "== Basics == The entity used for tile ghosts. Extends Prototype/Entity. == Properties == This prototype inherits all the properties from Prototype/Entity. == Example...")
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Basics

The entity used for tile ghosts. Extends Prototype/Entity.

Properties

This prototype inherits all the properties from Prototype/Entity.

Example

  {
    type = "tile-ghost",
    name = "tile-ghost",
    flags = {"not-on-map"},
    minable = { mining_time = 0, results={}},
    collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
    selection_priority = 45
  },