Prototype/ProduceAchievement

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Revision as of 17:51, 31 March 2019 by Bilka (talk | contribs) (0.17)
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Basics

Prototype type: produce-achievement

This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of Prototype/Achievement.

Mandatory properties

amount

Type: Types/MaterialAmountType

This will set the amount of items or fluids needed to craft, for the player to complete the achievement.

 amount = 100,

limited_to_one_game

Type: Types/bool

If this is false, the player carries over their statistics from this achievement through all their saves.

Optional properties

At least one and only one of fluid_product or item_product must exist.

item_product

Type: Types/string

This will tell the achievement what item the player needs to craft, to get the achievement.

 item_product = "pistol",

fluid_product

Type: Types/string

This will tell the achievement what fluid the player needs to craft, to get the achievement.

 fluid_product = "heavy-oil",