Prototype/PlayerDamagedAchievement

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Revision as of 18:02, 19 May 2018 by Bilka (talk | contribs) (0.16)
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Basics

This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of Prototype/Achievement.

Mandatory properties

minimum_damage

Type: Types/float

This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

should_survive

Type: Types/bool

This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,

Optional properties

type_of_dealer

Type: Types/string

Default: ""

This will trigger the achievement, if the player takes damage from this specific entity type.

 type_of_dealer = "locomotive",