Prototype/KillAchievement

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Basics

This Prototype Definition is used for receiving an achievement, when the player destroys a certain amount of an entity, with a specific damage type. This is an extension of Prototype/Achievement

Properties

type_to_kill

Type: Types/string

This defines what needs to be destroyed, in order to receive the achievement.

 type_to_kill = "fast-inserter",

damage_type

Type: Types/string

This defines how the player needs to destroy the specific entity.

 damage_type = "impact",

amount

Type: Types/unsigned

This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

 amount = 100,

in_vehicle

Types: Types/bool

This defines if the player needs to be in a vehicle.

 in_vehicle = true,

personally

Types: Types/bool

This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

 personally = true,