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Offshore pump: Difference between revisions

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(removed "You need 3 offshore-pumps to feed a full pipe to the maximum (two will do also the job)." Tested in game and 1 pump can fill mostly any number of pipes given enough time. my tests showed around 30-50 seconds on a small network)
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The '''offshore pump''' is the only source of water. It is commonly used to provide steam to [[Steam engine|steam engines]] for power generation. The offshore pump itself requires no power to operate. (This is because, otherwise the game might fall into a serious deadlock: No coal, no electricity, no water...)
The '''offshore pump''' is the only source of water. It is commonly used to provide steam to [[Steam engine|steam engines]] for power generation. The offshore pump itself requires no power to operate. (This is because, otherwise the game might fall into a serious deadlock: No coal, no electricity, no water...)


In game testing, a pump will push water at about 8UOL/Sec. (UOL is unit of liquid, more info at [[Liquid network]] ) The amount pushed a second decreases as pressure builds in the [[Liquid network]]. No notable drop-off of units/sec are really seen till the network is at about 80% full. For basic calculations it is safe to assume that 8UOL/Sec per pump is a safe bet as if you are using [[Steam engine|steam engines]] your network will most likely never be "full".


==See also==
==See also==
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* [[Liquid network]]
* [[Liquid network]]


-Current as of version 0.12.22
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[[Category:Items]]
[[Category:Items]]
[[Category:Liquid network]]
[[Category:Liquid network]]

Revision as of 16:46, 11 February 2016

Template:Machinery The offshore pump is the only source of water. It is commonly used to provide steam to steam engines for power generation. The offshore pump itself requires no power to operate. (This is because, otherwise the game might fall into a serious deadlock: No coal, no electricity, no water...)

In game testing, a pump will push water at about 8UOL/Sec. (UOL is unit of liquid, more info at Liquid network ) The amount pushed a second decreases as pressure builds in the Liquid network. No notable drop-off of units/sec are really seen till the network is at about 80% full. For basic calculations it is safe to assume that 8UOL/Sec per pump is a safe bet as if you are using steam engines your network will most likely never be "full".

See also

-Current as of version 0.12.22 Template:MachineNav