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Mods

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Since v0.10.7 the filenames for mods changed. See how this works!


How to use mods

See Installing Mods

List of user made mods

This is only the tip of the iceberg! A more or less complete list of mods is in the Mods forum. You are invited to add other mods to this list! See down how.

Large Gameplay Changes and Overhaul Mods
Mod Author Latest Release Factorio Version Dependencies Brief Description
Template:Subpage (Forum) jamuspsi 0.2.1 0.11.3+ ?? Big change in gameplay, create resources from energy. Lots of energy.
Modpacks/Large variety of Changes and New Items
Mod Author Latest Release Factorio Version Dependencies Brief Description
Template:Subpage (Forum) ludsoe N/A - Multiple Mods 0.11.x+ ?? A variety of mods changing various gameplay elements.
Map and Spawning Changes
Mod Author Latest Release Factorio Version Dependencies Brief Description
Template:Subpage (Forum) Dark 1.0.2 0.10.2+ ?? Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.
Energy/Logistics/Fluid Handling
Mod Author Latest Release Factorio Version Dependencies Brief Description
Template:Subpage (Forum) Xecutor 0.5.0 0.10.x base >= 0.10.0 Adds a way to box up/condense some basic goods, such as plates and plastic.

Dependencies?

Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)

  • base is the default game data that comes with Factorio.

Modding_overview#Mod_meta_information

How to add my/another mod into this page?

Two possibilities:

  1. become user of the wiki (get an account) and add it. You can use the Template:Subpage, to see, how you can structure the information about your own mod!
  2. ask in the forum, if someone would add it

Subpages