Mods

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Revision as of 17:33, 5 May 2014 by Ssilk (talk | contribs)
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How to use mods

See Installing Mods

List of user made mods

This is only the tip of the iceberg! A more or less complete list of mods is in the Mods forum. You are invited to add other mods to this list! See down how.

Mod Latest release Compatible with Factorio Author Dependencies Link to Forum/Download page Additional notes/Info
Template:Subpage 2.0.0 0.9.7+ Dysoch base [1] Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!
Template:Subpage 1.8 0.8.x ficolas base [2] --
Template:Subpage 1.0.1 0.8.x Heinrich, but maintained by Dysoch base >= 0.7.1, ?DyTech [3] Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!
Template:Subpage 0.8.4 0.8.x drs9999 base [4] this mod add treefarm,cokery + woodprocessing and fertilizer


Dependencies?

Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)

  • base is the default game data that comes with Factorio.

Modding_overview#Mod_meta_information

How to add my/another mod into this page?

Two possibilities:

  1. become user of the wiki (get an account) and add it. You can use the Template:Subpage, to see, how you can structure the information about your own mod!
  2. ask in the forum, if someone would add it

Subpages