Mods: Difference between revisions

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(Page merged into Modding, due to consolidation efforts, and redundant info with other parts of the wiki and official api.)
 
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{{Languages}}
#REDIRECT[[Modding]]
'''Since v0.10.7 the filenames for mods changed. [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=5364 See how this works]!
 
 
== How to use mods ==
 
''' See [[Installing Mods]]
 
== List of user made mods ==
 
This is only the tip of the iceberg! '''A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].'''
You are invited to add other mods to this list! See down how.
 
{| class="wikitable sortable"
!colspan="6"| Large Gameplay Changes and Overhaul Mods
|-
!style="width: 15%"| Mod
!style="width: 10%"| Author
!style="width: 10%"| Latest Release
!style="width: 10%"| Factorio Version
!style="width: 15%"| Dependencies
!style="width: 40%"| Brief Description
|-
 
| {{subpage|Replicator}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6769 Forum])
| jamuspsi || 0.2.1 || 0.11.3+ || ??
| Big change in gameplay, create resources from energy. Lots of energy.
|-
 
| {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6634 Forum])
| Styx3 || 0.3.5 || 0.11.6+ || base
| A large revamp of warfare elements in Factorio.
|-
 
| {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7189 Forum])
| L0771 || 0.0.13 || 0.11.6+ || base >= 0.11.5, Treefarm-Mod >= 1.2.6
| Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it's quite different.
 
|}
 
{| class="wikitable sortable"
!colspan="6"| Modpacks/Large variety of Changes and New Items
|-
!style="width: 15%"| Mod
!style="width: 10%"| Author
!style="width: 10%"| Latest Release
!style="width: 10%"| Factorio Version
!style="width: 15%"| Dependencies
!style="width: 40%"| Brief Description
|-
 
| {{subpage|MoMods}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=2778 Forum])
| ludsoe || N/A - Multiple Mods || 0.11.x+ || ??
| A variety of mods changing various gameplay elements.
 
|}
 
{| class="wikitable sortable"
!colspan="6"| Map and Spawning Changes
|-
!style="width: 15%"| Mod
!style="width: 10%"| Author
!style="width: 10%"| Latest Release
!style="width: 10%"| Factorio Version
!style="width: 15%"| Dependencies
!style="width: 40%"| Brief Description
|-
 
| {{subpage|Resource Spawner Overhaul}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=4761 Forum])
| Dark || 1.0.2 || 0.10.2+ || ??
| Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.
 
|}
 
{| class="wikitable sortable"
!colspan="6"| Energy/Logistics/Fluid Handling
|-
!style="width: 15%"| Mod
!style="width: 10%"| Author
!style="width: 10%"| Latest Release
!style="width: 10%"| Factorio Version
!style="width: 15%"| Dependencies
!style="width: 40%"| Brief Description
|-
 
| {{subpage|Boxing}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7481 Forum])
| Xecutor || 0.5.0 || 0.10.x || base >= 0.10.0
| Adds a way to box up/condense some basic goods, such as plates and plastic.
 
|}
 
== Dependencies? ==
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
 
*'''base''' is the default game data that comes with Factorio.
[[Modding_overview#Mod_meta_information]]
 
== How to add my/another mod into this page? ==
 
Two possibilities:
#  become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}}, to see, how you can structure the information about your own mod!
# ask in the forum, if someone would add it
 
== Subpages ==
 
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}

Latest revision as of 22:23, 17 June 2017

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