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Information about 0.16, the current stable version of Factorio, can be found on stable.wiki.factorio.com.

Difference between revisions of "Modding"

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A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum].
 
A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum].
  
A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes.
+
A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the [[Modding FAQ]] page.
  
 
Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages:
 
Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages:
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* [[Lua objects]]
 
* [[Lua objects]]
 
* [[Script interfaces]]
 
* [[Script interfaces]]
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* [[Modding FAQ]]

Revision as of 11:38, 14 February 2014

< Main Page
File:Fff-18-entity-graph.jpg
'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18

Modding is one of Factorios greatest features. A good overview is the list of mods or the Factorio forum.

A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the Modding FAQ page.

Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: