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Game-day

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Revision as of 06:37, 22 October 2018 by Plague006 (talk | contribs) (Add internal names for phases, change phase names to not overlap with internal names which could cause confusion, update to reflect values remain accurate.)
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A day lasts 25000 Game-ticks or 416.66~ Game-seconds.

The light varies throughout the day in a cycle consisting of 4 phases:

Phase Name Internal name Behaviour Time of day at start Time of day at end Duration (in ticks) Duration (in seconds)
day dawn fully light 0.75 0.25 12500 208.33~
sunset dusk darkening 0.25 0.45 5000 83.33~
night evening fully dark 0.45 0.55 2500 41.66~
sunrise morning lightening 0.55 0.75 5000 83.33~
  ------------- day -------><------ dusk ------>< night -><------ dawn ------><-------- day ------------
  
% 0    5    10   15   20   25   30   35   40   45   50   55   60   65   70   75   80   85   90   95  100
  |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|

During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.

Note: The actual time between phases can vary +/- a tick due to rounding errors.

These values are accurate as of version 0.16.51-

See also