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Game-day: Difference between revisions

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(Updated the times of the phases based on experimental results using a mod that prints the number of ticks when a change of phase occurs.)
(Updated tick times using the source code as reference.)
Line 6: Line 6:
! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
|-
|-
|day ||fully light ||0.75 ||0.25 ||12482 ||208.0333
|day ||fully light ||0.75 ||0.25 ||12500 ||208.33~
|-
|-
|dusk ||darkening ||0.25 ||0.42 ||4245 ||70.75
|dusk ||darkening ||0.25 ||0.42 ||5000 ||83.33~
|-
|-
|night ||fully dark ||0.42 ||0.58 ||3994 ||66.567
|night ||fully dark ||0.42 ||0.58 ||2500 ||41.66~
|-
|-
|dawn ||lightening ||0.58 ||0.75 ||4245 ||70.75
|dawn ||lightening ||0.58 ||0.75 ||5000 ||83.33~
|}
|}



Revision as of 21:17, 1 March 2015

A day lasts 24966 Game-ticks or 416.1 Game-seconds.

The light varies throughout the day varies in a cycle consisting of 4 phases:

Phase Behaviour Time of day at start Time of day at end Duration (in ticks) Duration (in seconds)
day fully light 0.75 0.25 12500 208.33~
dusk darkening 0.25 0.42 5000 83.33~
night fully dark 0.42 0.58 2500 41.66~
dawn lightening 0.58 0.75 5000 83.33~
  ------------- day -------><---- dusk ----><---- night ----><---- dawn ----><-------- day ------------
  
% 0    5    10   15   20   25   30   35   40   45   50   55   60   65   70   75   80   85   90   95  100
  |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|

During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.

Note: The actual time between phases can vary +/- a tick due to rounding errors.

These values are accurate as of version 0.11.8.

See also