File:MapStructure-GridExample.png

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Revision as of 13:16, 15 March 2019 by TheBloke (talk | contribs) ({{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...)
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Original file(2,338 × 1,677 pixels, file size: 8.41 MB, MIME type: image/png)

Summary

An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 blocks of tiles that used for many of the game's calculations, such as radar coverage and [[pollution].

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Date/TimeThumbnailDimensionsUserComment
current13:16, 15 March 2019Thumbnail for version as of 13:16, 15 March 20192,338 × 1,677 (8.41 MB)TheBloke (talk | contribs){{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...

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