File:MapStructure-GridExample.png: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
({{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...)
 
m (small fixes)
 
Line 1: Line 1:
== Summary ==
{{Screenshot}}
{{Screenshot}}
An example of the tile and chunk grid that can be accessed with [[debug mode|debug settings]], and can also displayed whenever the game is paused. Tiles are the building blocks on which the [[map structure]] is based. Chunks are 32x32 blocks of tiles that used for many of the game's calculations, such as [[radar]] coverage and [[pollution].
An example of the tile and chunk grid that can be accessed with [[debug mode|debug settings]], and can also displayed whenever the game is paused. Tiles are the building blocks on which the [[map structure]] is based. Chunks are 32×32 blocks of tiles that used for many of the game's calculations, such as [[radar]] coverage and [[pollution]].

Latest revision as of 16:04, 28 March 2019

An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32×32 blocks of tiles that used for many of the game's calculations, such as radar coverage and pollution.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current13:16, 15 March 2019Thumbnail for version as of 13:16, 15 March 20192,338 × 1,677 (8.41 MB)TheBloke (talk | contribs){{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...

The following 3 pages use this file:

Metadata