File:MapStructure-GridExample.png: Difference between revisions
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({{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...) |
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Revision as of 13:16, 15 March 2019
Summary
An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 blocks of tiles that used for many of the game's calculations, such as radar coverage and [[pollution].
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:16, 15 March 2019 | 2,338 × 1,677 (8.41 MB) | TheBloke (talk | contribs) | {{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl... |
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