Entity ghost: Difference between revisions

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#REDIRECT[[Ghost]]
[[Image:medium_electric_pole_ghost.png|thumb|180px|Ghosts of [[Medium electric pole]]s at the top row, with normally placed ones below.]]An '''Entity ghost''' is a transparent version of a placed entity, which is used as a planning tool to either map something out for future placing, or something for [[construction robot]]s to place once the materials are available. An entity ghost can be placed with the {{keybinding|LMB}} while holding {{keybinding|Left Shift}} while an entity is selected beforehand. Placing the ghost entity comes at no cost of the actual entity selected. This can also be done when placing [[rail]]s, by selecting which direction you want the rail to travel, starting with an existing (ghost) rail while holding {{keybinding|Left Shift}}.
 
Many ghost entities can be created at once from a single [[blueprint]], depending on the layout of said blueprint. Only static structures can be placed in ghost form, so other types of (more mobile) entities such as [[robots]] or [[vehicles]] can not appear that way.
 
Construction robots will place the real version of the ghost entity if the following (or even both) conditions are met:
* The materials required to build the entity are available in the [[logistic network]], and enough construction robots are free to begin the placing.
* The materials required to build the entity are available from the player's inventory, and the construction robots are available in the same way.
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== Gallery ==
<gallery widths=200px>
File:automated_construction_concrete.gif|Construction robots paving a [[Refined concrete]] path. <small>''(Click to see GIF animation)''</small>
File:railway_three_ghost.png|The top and middle part of a 3-way railway in "ghost mode".
</gallery>
 
== See also ==
* [[Deconstruction planner]]
* [[Blueprint book]]
* [[Logistic network]]
* [[Roboport]]
* [[Personal roboport]]
* [[Construction robot]]
 
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{{C|Tools}}

Latest revision as of 20:02, 13 November 2023

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