In other languages:

Data types: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Line 11: Line 11:
=== Signedness ===
=== Signedness ===


Another property of multi-byte data types is it's signedness. Please see the [https://en.wikipedia.org/wiki/Signedness wikipedia entry]. By default, all data types used in Factorio are signed. '''Data types marked with a u- prefixed are unsigned'''. I'm not certain which type of signedness Factorio uses - perhaps it is machine dependant, but for me it always appears to be [https://en.wikipedia.org/wiki/Two%27s_complement two's complement].
Another property of multi-byte data types is it's signedness. Please see the [https://en.wikipedia.org/wiki/Signedness wikipedia entry]. Data types without a u- prefix are signed, and '''those marked with a u- prefixed are unsigned'''. I'm not certain which type of signedness Factorio uses - perhaps it is machine dependant, but for me it always appears to be [https://en.wikipedia.org/wiki/Two%27s_complement two's complement].


== Data Types ==
== Data Types ==

Revision as of 09:16, 22 August 2017


This page describes common binary data types used by Factorio, and most modern day computer applications, internally.

Properties

Endianness

All data stored in computers are stored in single, small unit of data called a "byte". Larger units of data are split into multiple bytes. The order in which sequential bytes are assembled together to form a larger unit of data is referred to as it's "endianess". All data saved locally by Factorio is stored in "little"-endian format (because Intel favored little endian processors in the ancient times). All data transferred over the network by Factorio is done in "big"-endian format (the standard for network stuffs, so much so that it's often refered to as "network"-endian). (Please correct any of this if I'm wrong!!) For more information about endianness, please see the Wikipedia entry.

Signedness

Another property of multi-byte data types is it's signedness. Please see the wikipedia entry. Data types without a u- prefix are signed, and those marked with a u- prefixed are unsigned. I'm not certain which type of signedness Factorio uses - perhaps it is machine dependant, but for me it always appears to be two's complement.

Data Types

bool

A 1 byte value. Considered True iff value equals 1, otherwise it is considered False.

byte

1 byte long integer.

short

2 byte long integer.

int

4 byte long integer.

long

8 byte long integer.

float

An 4 byte (32 bit) long floating point number stored in a special format with two fields - the number's exponent, and it's mantissa. This format is described by the 32-bit data type in IEEE 754.

double

An 8 byte (64 bit) long floating point number stored in a special format with two fields - the number's exponent, and it's mantissa. This format is described by the 64-bit data type in IEEE 754.

string

Strings in Factorio are stored Pascal-style - they're a variable length data type with two fields: an int describing how many bytes long the string data is, and then the string data itself.

array

array<element type>

Arrays are a container type. Like a string, they're prefixed with an int describing how many elements are in the array, followed by that many elements of the specified element type back to back.

dict

dict<key type, value type>

Dictionaries (or "dict"s for short) are like arrays, but their elements consist of (key, value) pairs. Just like arrays, they're prefixed with an int describing how many (key, value) pairs are in the dict, followed by that many (key, value) pairs.

See also