Chunk: Difference between revisions

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(merged into map structure)
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#REDIRECT[[Map_structure#Chunk]]
A Chunk is a [[units|unit]] defined as either an area of the map 32×32 [[tile]]s in size (containing 1024 tiles in total) ''or'' a distance of 32 tiles.
 
Chunks are used for:
* Map generation. When the [[player]] runs around, has a [[radar]] explore the map via sectors or has [[artillery shell]]s fired across long distances, the map is revealed in chunks.
* Chunks are "switched off" to save CPU cycles. If nothing important happens in a chunk (e.g. there are only fishes swimming around in the chunk) the chunk is not computed in the next [[Tick]].
* The [[pollution]] model is based on chunks, and pollution spreads to neighboring chunks.
 
==See also==
* [[Tile]], the next smaller unit.
* [[Region]], the next larger unit.

Latest revision as of 15:56, 28 March 2019