Difference between revisions of "Bullet damage (research)"

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|requirements={{icontech|military||Military}}
 
|requirements={{icontech|military||Military}}
 
|allows={{icontech|bullet-damage|2-6|Bullet damage}}
 
|allows={{icontech|bullet-damage|2-6|Bullet damage}}
|effects={{icon|bonus||Bullet damage bonus: 10%}}
+
|effects={{icon|bonus||}} Bullet damage bonus: x%
 
}}
 
}}
  

Revision as of 15:12, 11 October 2014

Template:Technology

The Bullet damage technologies affects damage of the Pistol and the Submachine gun.


Technology Cost Effects Cumulative
effect
Bullet damage 1
Time.png
30
X 50
10% 10%
Bullet damage 2
Time.png
30
X 100
10% 20%
Bullet damage 3
Time.png
60
X 200
20% 40%
Bullet damage 4
Time.png
60
X 100
20% 60%
Bullet damage 5
Time.png
60
Alien science pack.png
1
X 200
20% 80%
Bullet damage 6
Time.png
60
Alien science pack.png
1
X 300
40% 120%

See also